Author Topic: Warhammer Online : RvR Loot Improvements  (Read 1196 times)

tobey

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Warhammer Online : RvR Loot Improvements
« on: September 11, 2008, 12:22:51 AM »
Hi Everyone,

Preview weekend and Open beta have given us excellent feedback on our RvR systems. Due to the large number of players participating we are able to see how our RvR loot systems perform under a high population load and as a result we have re-analyzed some of our drop rates, particularly those for keep and fortress sieges.

Continue on for a list of changes we will be implementing soon.

Improvements to Battlefield Objectives
[indent]* Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. This is to reflect the fact that BO’s do not turn over super frequently and have a 15 minute lockout after they are taken. While they won’t drop awesome loot every time they will drop much better loot more frequently!
[/indent]Improvements to Keep Siege
[indent]* We have increased the number of “loot bags” that drop from a successful keep capture from 4 to 12.
* We have increased the number of GOLD loot bags that could drop from a successful keep capture to 2 bags. Players should see more high end loot entering through keeps as a result
[/indent]Improvements to Fortress Siege
[indent]* We have increased the number of “loot bags” that drop from a successful keep capture from 8 to 18.
* We have increased the number of GOLD loot bags that could drop from a successful keep capture to 4 bags. Players should see more high end loot entering through keeps as a result
[/indent]Thanks for your feedback and have fun!