Author Topic: Halo 4, and a different maker?  (Read 1154 times)

Offline jony

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Halo 4, and a different maker?
« on: September 11, 2008, 09:39:52 PM »
Yes Halo 4, Seems a long way away? Well it its.

http://xbox360.ign.com/articles/909/909529p1.html

"September 11, 2008 - When Bungie announced in August that it was parting ways with Microsoft to return to its independent roots, Halo fans everywhere had a collective panic attack. What would become of the Halo universe that Bungie had so painstakingly cultivated over the past decade? Would Master Chief be destined to forever float frozen in space?
 
 "This year's E3 promised to clear up the confusion once and for all when Bungie slapped a teaser countdown on its Website assuring fans that something big was in the works. But it wasn't to be, and Halo's E3 absence left a gaping hole in Microsoft's presence at the show."
 
 "Then the Official Xbox Magazine dropped a megaton rumor: Independent developer Gearbox Software, makers of the Brothers in Arms series and the upcoming Borderlands shooter, is reportedly working on the next Halo game. Studio head Randy Pitchford has confirmed that his company is working on a massive unannounced project, but Gearbox has stopped short of confirming the Halo rumors."
 
 "If it's true, Gearbox has taken on the biggest challenge since The Flood came to town. Halo is one of the most beloved franchises in videogame history, and its fans are notoriously rabid about their favorite series. What would a "Halo 4" from Gearbox look like? How should it feel? Where and when should it take place? What role should Master Chief play? They aren't easy questions, and there are no simple answers, but the IGN Xbox Team is up to the task. We've debated the pros and cons of three major aspects of a possible Gearbox Halo game – story, gameplay and online multiplayer – and recorded the results of our arguments below. What should Gearbox do with the Halo legacy (spoiler alert)? Depends on who you ask."

:(


Offline jony

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Halo 4, and a different maker?
« Reply #1 on: September 11, 2008, 09:41:23 PM »
Storyline (spoiler alert)

Hilary Goldstein: Master Chief is the face (helmet?) of the Halo franchise. Despite never showing his face, Master Chief has struck a chord with gamers. He drives the Halo series as much as the fast-paced gameplay. If you take out playing as Chief, you might as well call it something other than Halo. And if it's not Halo, then why are we even talking about this at all?
 
 The simple fact is that Master Chief is the perfect protagonist for the Halo storyline. He is a hero of the moment, not bogged down with a deep backstory or any significant relationships other than that of his AI companion, Cortana. Master Chief fits the style of gameplay perfectly and his faceless heroism allows gamers to flesh out any missing components of his personality and background in their own heads. Gamers have an ownership of Master Chief, which is one reason why the community is so strong and the franchise is so popular.

Let's not forget that Halo 2 put Master Chief on part-time duty. While some were fans of the alternating storyline between Chief and the Arbiter, most found it disconcerting. The Arbiter sections weren't as thrilling as those with Master Chief. Was this because the gameplay drastically changed? No. It's because Chief is a character that, for whatever reason, we've come to identify with. So if you have a character gamers have a stake in, it makes little sense to keep him out of Halo 4. If Chief isn't playable, it's hard to imagine the next Halo equaling the success of the previous titles.
 
 And if Halo 4 really is a launch title for the next Xbox system, imagine the hype that could be drummed up with commercials stating, "He's back." Or "Start a new fight." The Xbox and Master Chief are a perfect pairing. Separating the two makes no business sense. And it would sure piss a lot of folks off.

:(


Offline jony

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Halo 4, and a different maker?
« Reply #2 on: September 11, 2008, 09:44:48 PM »
Online - [font=\"Arial\"][Best Part IMO.]

Big Matchmaking.

[/font]Nate Ahearn: Since Halo 2, the universe that Bungie built has been focused on its online functionality. With such a large expanse of time between Halo 3 and the fourth installment, Gearbox should blow the doors off of the gaming world by offering the largest multiplayer experience seen on consoles with 128 players facing off against each other for adversarial play. This wouldn't apply to every map, only the newly crafted massive battlefields that make Blood Gulch look like someone's backyard. Imagine coordinating an assault with 64 players on one team taking to the air and ground while the other team tries to fortify itself and repel the attack. Music to my ears.
 
 To ensure that players stay focused, Halo 4 should offer a class system as well as a greater variety of tools and vehicles. Imagine a kind of hybrid between a Scorpion Tank and Brute Chopper that the UNSC managed to design after capturing Covenant technology. Mobility and firepower all in one. The class system should obviously revolve around the different types of UNSC and Covenant soldiers. Some of these could be derived from the books while others could come from the Covenant hierarchy that was touched on in the second game.
 
 Branching off from the massive world of adversarial multiplayer which will, of course, feature the same matchmaking and wide breadth of gametype variations, online co-op will once again play a large role in a Halo game. Halo 4 should feature twice the number of online players as the third game, expanding the final count to eight. But here's the kicker, those eight players can be split up into teams during campaign missions. That means that one team can play as the heroic UNSC soldiers while the other four players try and stop them as the Covenant or they can simply work together towards a common goal.

A Different take on Matchmaking. (I like this idea the best.)

Erik Brudvig: Bigger is not always better. Hop online and take a look at what game modes people are playing in Halo 2 or Halo 3. Most games aren't even played with the maximum 16 players Halo 3 offers. The Ranked Big Team Battle playlist was even on the chopping block with Bungie at one point in Halo 3 because not enough people were playing it. Is the idea of making numbers bigger just for the sake of doing it worth exploring? Not really.
 
 The trouble with expanding the numbers of players that can hop in at once is that you make vehicles an absolute necessity. With 128 players, even a man-cannon isn't going to cut it. These maps will have to be huge and you'll have to essentially turn Halo into Battlefield 2553. Tight and focused gameplay is what makes Halo fun. Feeling like you can make a difference in a battle and aren't just a pawn in some massive fight is what makes Halo fun. Scouring the land for a vehicle, assaulting a base half of a mile away, and then dying and having to do the trek over isn't my idea of a good time.
 
 Efforts would be better spent adding some new online features. Toss back in the clan support for hardcore players. Take the Forge and run with it so we can have a fully realized map editor. Take the already awesome community features to the next level. Give us in-game tournament support and let us manage them through a website. Give us more options to make our online avatar feel unique. Heck, beef up the XP and leveling and tie it into the customization options to make it so high level and skilled players look the part.

I have got to say I agree with Eric, They need to focus on an old style of Matchmaking, Clan Matches needs to come back. Only thing holding them back is Microsoft, but if you read bungie, or should i say Gear box is braking of Microsoft, i am done with them telling me that Clans are not a Friendly environment for LIVE user's.


Halo im not sure if im out with it going to gearbox, I have heard good thing from them but bungie has always been the halo makers and always will be in my mind.


Also i would like to quote on what Nate said that a 128 online game is over rated. To laggy and you dont make a difference in a game.
« Last Edit: September 11, 2008, 09:53:47 PM by jony »

:(


Offline JB Lee

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Halo 4, and a different maker?
« Reply #3 on: September 11, 2008, 10:44:57 PM »
Stop being racist.

Offline jony

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Halo 4, and a different maker?
« Reply #4 on: September 16, 2008, 10:33:52 PM »
[quote name=\'JB Lee\' post=\'442447\' date=\'Sep 11 2008, 10:16 PM\']Stop being racist.[/quote]

Wow we got lots of Bungie fans around these forums...

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Offline JB Lee

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Halo 4, and a different maker?
« Reply #5 on: September 17, 2008, 12:28:29 AM »
[quote name=\'jony\' post=\'442827\' date=\'Sep 16 2008, 11:05 PM\']Wow we got lots of Bungie fans around these forums...[/quote]
racist jackass

Offline Allanon

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Halo 4, and a different maker?
« Reply #6 on: September 20, 2008, 09:35:52 AM »
Damnit, this better not be true.  I want this mediocre series to just die and be done with forever.  The only thing worse than the generic 'I'm a guy in space' thinking is the gameplay that is nearly identical to every first person shooter in the last 10 years.

And of course they could make a Halo game just as good as Bungee, all they have to do is slap a Halo look on a Brothers in Arms game and move it to space, and it will be pretty much the same thing...




Well... That happened


Offline JB Lee

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Halo 4, and a different maker?
« Reply #7 on: September 20, 2008, 10:39:27 AM »
They could completely forget about the game and just make a bunch of random pictures of the guy in the suit holding a gun and people would freak out and say "z0mg, eet eez sooo coooooooooool!!!!". 4chan would explode with happiness.

Offline jony

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Halo 4, and a different maker?
« Reply #8 on: September 20, 2008, 02:37:39 PM »
[quote name=\'JB Lee\' post=\'443071\' date=\'Sep 20 2008, 10:11 AM\']They could completely forget about the game and just make a bunch of random pictures of the guy in the suit holding a gun and people would freak out and say "z0mg, eet eez sooo coooooooooool!!!!". 4chan would explode with happiness.[/quote]

*Fap* I love your ideas *Fap*

:(


Offline Stop Reading My Name

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Halo 4, and a different maker?
« Reply #9 on: September 27, 2008, 06:49:49 PM »
halo = meh.

not good, but not bad

meh, probably won't get the 4th in the serries, 2 was enough, 3 was too many and 4 will defiantly be too many.
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Offline jony

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Halo 4, and a different maker?
« Reply #10 on: October 01, 2008, 04:30:29 PM »
[quote name=\'Stop Reading My Name\' post=\'443693\' date=\'Sep 27 2008, 07:23 PM\']halo = meh.

not good, but not bad

meh, probably won't get the 4th in the serries, 2 was enough, 3 was too many and 4 will defiantly be too many.[/quote]

thats why halo 4 will have nothing to do with Masterchief if you would read what i posted from IGN.

:(


Offline MadHatter

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Halo 4, and a different maker?
« Reply #11 on: October 17, 2008, 08:23:44 PM »
[quote name=\'Allanon\' post=\'443064\' date=\'Sep 20 2008, 10:11 AM\']Damnit, this better not be true.  I want this mediocre series to just die and be done with forever.  The only thing worse than the generic 'I'm a guy in space' thinking is the gameplay that is nearly identical to every first person shooter in the last 10 years.

And of course they could make a Halo game just as good as Bungee, all they have to do is slap a Halo look on a Brothers in Arms game and move it to space, and it will be pretty much the same thing...[/quote]
Doom wasn't made in the last 10 years...was it?


edit: doom 1 came out in 1993, and doom 2 in 1994


"Story

Doom has a science fiction/horror theme, and a simple plot. A background story is given in the game's manual, and the rest of the story is advanced with short messages displayed between each section of the game (called episode), the action as the player character progresses through the levels, and some visual cues.

The player takes the role of a space marine, "one of Earth's toughest, hardened in combat and trained for action", who has been deported to Mars as punishment for assaulting a senior officer when ordered to attack civilians. He forms part of a force stationed in the area where the Union Aerospace Corporation (UAC), a multi-planetary conglomerate, is performing secret experiments with teleportation between the moons of Mars, Phobos and Deimos. The marine seems to have been forced into a security or unimportant staff position according to the manual, stating that "with no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room."


- wikipedia....sounds like halo...sorta
« Last Edit: October 17, 2008, 08:25:39 PM by MadHatter »
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[quote name='JBLee / Jason' post='295082' date='Feb 28 2007, 06:47 PM']gad damn u....i made a thread already IN THE RIGHT FORUM!!!!



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